wot t44 equipment

50% Crew: 5.95 s With 75% Crew: 651.8 m

183. This prototype had the splashboard on the glacis plate like one of the second generation T-44-85 prototypes.

Reload Times After trials conducted in August and September 1944, and after it received several upgrades (which increased the weight of the vehicle to 32 tons), the T-44A officially entered service with the Red Army on the 23rd of November 1944. 50% Crew: 1614.4 This vehicle also had a new V-44 12-cylinder 4-stroke diesel engine of 520 hp (388 kW) at 1,800 rpm, which allowed the tank to travel at a speed of 60.5 km/h. 100% Crew The ZiS-S-53 tank gun could penetrate around 100 mm of armour at range of 1000 m. The gun could be elevated or lowered between -5° and +25°.

This process usually involved the removal of the engine and the gearbox while burying the tank up to the top of the hull and covering the turret in concrete to break up the outline and to give it a rock like appearance. The 100 mm LB-1 is generally considered the preferred gun option. Maximum possible: 755.4 m, With 50% Crew: 573.6 m The higher the skill progress, the higher the effect. It is considerably more accurate than the D-10T and aims faster, making it more competitive at longer ranges.

It seems like adding equipment just to prevent a rare catastrophic failure is a waste of a slot. Hull side armor thickness was increased to 75 mm.

With 75% Crew: 0.454 m

Upgrade your weaponry to the 100mm D-10T. The vehicle entered service on November 23, 1944, but never saw combat. It also has increased maximal operational range. Zaloga, Steven J., Jim Kinnear, Andrey Aksenov & Aleksandr Koshchavtsev (1997). The T-44 also had a lower profile than the T-34, and was potentially simpler to manufacture.

The armour layout is typically Soviet – a sloped front and a strong turret. Production took place at the new Factory No.

Both and Max Crew %: 4424 Soviet Tanks and Combat Vehicles of World War Two. T-44s were actually armed with the. 100% Crew Outside of a crew of 1 commander only, 100% crew is a fiction. The T-44's engine is considerably more powerful than in reality, with 760 hp compared to the historical 520. 100% Crew: 2183.6 Increases the view range of your vehicle. Grants a slight chance of changing the shell type without having to reload again. T-44-100 …

The T-44A medium tank officially entered service with the Red Army on November 23, 1944, but the production started in October.

Increases the signal range of your allies' vehicles within your signal range. Also, don't forget to stock up on Garage slots, Credits, and Free XP-boosting Personal Reserves to keep moving up the tech tree – it's the "Advance" Weekly Deal!

Both and BiA: 2254.2 The hull itself can't withstand much punishment, unless you're fighting lower tier vehicles, but the turret can bounce a lot of shots. Vents: 2761.3 First-shot DPM: 1930.5 Morozov's new medium tank design received a skeptical response.

Will post trip report. 100% Crew: 3931.2 The third prototype was armed with the 122mm D-25-44T tank gun and received the designation T-44-122. It was also believed that decreasing the displacement of the engine compartment for the purpose of enlarging the fighting compartment was unnecessary, and that moving the turret rearwards would limit the elevation angle of the main gun. Vents: 1641.9 Apart from standard T-44M equipment, it is equipped with the R-112 radio set. Rammer: 4337.2 The vehicle entered service on November 23, 1944, but never saw combat.

Rammer: 13.11 s Vents: 2231.3 With 100% Signal Boost: 630 m

With GLD: 2.528 s The first two prototypes received the designation T-44-85 (as they were armed with 85 mm D-5T guns). In the first one, for reasons which remain unknown, it was used to portray a T-34. However, only 25 T-44A medium tanks were built by the end of 1944. 100% Crew: 2713.6 A fairly common choice of crew skills. Increases the ramming damage dealt and decreases damage taken by ramming. The third generation prototype, which received the designation T-44A, was completed after the Morozov Design Bureau had moved back to Kharkov in the Ukraine.

100% Crew: 14.57 s Increases the view range of your vehicle by 25%.

First-shot DPM: 3780 In the second one, it was visually modified with additional plates to look like the Tiger I heavy tank.

The D-25-44T tank gun was an analog to the basic D-25 field gun, but there were differences in some minor details; fixed single-piece ammunition to increase the rate of fire, and a double-baffle muzzle brake. Both and BiA: 3063.4 It carried 24 rounds for it.

Increases the mobility on medium and soft terrain.

Standard Gun Rammer: 4057.2 Both: 1825.2 Decreases damage taken by ramming and high-explosive splash. 75% Crew: 1813.5 Sporting better agility, firepower, and armor than the T-43, it still plays very much as a flanking medium tank, using its low profile and excellent mobility to make up for its mediocre armor and poor gun penetration. With BiA: 3.001 s 75 (Zavod 75) in Kharkiv, which used the buildings of the old KhPZ Factory No.

100% Crew: 2086.4

Vents: 14.25 s Both: 2371.2 Both and BiA: 4239.2 They were made for Soviet era film studios and were used in a number of movies about battles on the Eastern Front. Following that, upgrade the suspension to improve load capacity and for a general improved mobility. Vents: 4012.4

Because of the 122 mm gun's bad aiming time, we recommend you mount an Enhanced Gun Laying Drive. © 2011–2020 Wargaming.net. Increases the signal range of your vehicle. Your hull must stand still for at least 3 seconds.

Standard Gun

The driver's hatch was on the left side of the hull roof. Reduces the duration and damage taken by fire. It was also considered ineffective to transfer reports through an additional member of the crew and therefore, these duties were transferred to the commander and allowed more effective communication. Both and BiA: 3.96 s {{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||, Standard Gun Always have enough cover to reload before you deliver another punch. Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%. Rammer: 1786.2 Reduces the reload time of your gun by 10%. The 85 mm D5S-85BM gun was only fitted to the SU-85; it never entered service because of the appearance of the SU-100 project. Higher calibre guns however, will punch through it easily, and, penetrating hits will often result in a damaged or even destroyed ammo rack. With BiA and Vents: 2.66 s Vents: 3732.4 Both: 4429.6 100% Crew The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. Also, theres almost no photographic evidence of T-44s stationed in East Germany or during the Soviet invasion of Hungary in 1956, although it is known that T-44s were sent there (theres only one photograph of T-44A medium tank in Hungary in existence). Equipment improves the effectiveness of the tank in combat. With BiA: 2.719 s This tier VIII medium tank is a great head-to-head brawler, and it's available in three bundles. 75% Crew: 2009.6 With Recon and Situational Awareness: 399.2 m The reasons for such a brief production run included mechanical teething problems, the end of the war which reduced the Red Army's need for a new tank, and the design's inability to successfully fit a 100 mm tank gun. Reduces the aiming time of your gun by 10%. As for the 100 mm gun, an Enhanced Gun Laying Drive is not required, go for the Improved Ventilation instead. The weapon itself was rejected because of the insufficient rate of fire, cramped turret and abysmal storage space. Zaloga, Steven J.; Hugh Johnson (2004). They were also used during the 2004 Reenactment of the Battle of Moscow.

London: Arms and Armour Press. Increases the traverse speed of your vehicle. Both and BiA: 4519.2 Coated Optics are not recommended! Reduces the performance penalty of wounded crew members. These differences are taken into account in tooltip boxes. T-54 and T-55 Main Battle Tanks 1944–2004.

The tank had an improved hull design, longer and wider than the T-34, but slightly lower thanks to the relocation of the air-filter, thicker armor, and was simpler to construct. Unlike consumables, equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost.Equipment availability and costs vary by tank tier, class and nation. The space saved was used for both a fuel tank and an increased ammunition load. Snap Shot, Smooth Ride, and Brothers in Arms aim to improve your gun's parameters, increasing your chance to land a hit. Standard Gun This page has been accessed 88,745 times. One of these prototypes passed trails at NIBT proving grounds near Kubinka in June and July 1944.

Given the unreliable armor and low damage-per-minute, the T-44 is not as well-suited to taking and holding positions in advance of heavy tanks, the usual role of medium tanks, especially compared to the T-54.

Botley, Oxford: Osprey Publishing. How often does T-44 get ammo-racked? Modules / Available Equipment and Consumables, http://wiki.wargaming.net/en/index.php?title=Tank:R20_T-44&oldid=294204, Superb all-round mobility, among the best in Tier 8, Good aim time, accuracy, depression and decent DPM with the LB-1 gun, Second worst penetration of all Tier 8 medium tanks with both the LB-1 and D-25-44, Vulnerable ammo rack layout (next to the driver), Poor gun dispersion values and shell velocities relative to its peers.

Maximum possible: 544 m, With 50% Crew: 412.5 m Increases the Crew XP gained for each member apart from the commander.

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